I never played the original Diablo
game, but I definitely played the second. If I recall, it was my
first (but not last) Blizzard PC game. I had played a couple of
their console games prior, but I was never really an RTS fan, so I
never really got into Warcraft or Starcraft. Diablo II was not quite
like anything I had previously played. I'd tried isometric RPG's of
various varieties, but the point-click-destroy-loot system was new to
me. And, as simple as it was, it was fun and addictive. I'm sure
the storyline, production values, and exploration helped, but I think
it was that gameplay that kept me going. I'd played World of
Warcraft for many years and received Diablo 3 as part of a
subscription deal. When I played it, some of that enchantment was
gone. Perhaps having moved onto the proper open-world MMO since my
Diablo II days, the basic concept was simply dated. Maybe this sort
of game was no longer fun to me. Or, maybe, the setting, characters,
and story were just not as engaging as other MMO's, like Blizzard's
own World of Warcraft...
And I do believe, for me, that was the
case. I had first heard of Marvel making an MMO back during my City
of Heroes days, a venture that ended up becoming Champions Online.
Then there was Super Hero Squad Online. And finally, a game
announced called Marvel Heroes. Admittedly, I had assumed at first
Marvel Heroes would be an open-world MMORPG. After I had signed up
for Beta and investigated further, I learned it was an online Action
Role-playing game. Moreover, it was being created by David Brevik,
who had created Diablo and Diablo II. This was a setting and
characters that I loved, combined with the old Diablo II style
gameplay. I admit, I was quite interested. In the end, I Beta
tested Marvel Heroes for approximately six months before its release
and I was pleased as I saw it become something great.
Marvel Heroes is Diablo with Marvel
superheroes. If you can understand that concept, you know what to
expect. You explore maps in isometric view, click on hostile
enemies, and gather loot. In the case of Marvel Heroes, the maps are
places like Hell's Kitchen, the Savage Land, and Castle Doom.
Hostile enemies are everything from muggers and dinosaurs to iconic
supervillains like Green Goblin and Magneto. Loot is where it
becomes somewhat different. In many MMO's, even Iso-Action RPG's
like Diablo, equipment changes your appearance as you equip it. This
is not the case in Marvel Heroes. You find better equipment with
improved stats, but the appearance of your hero only changes if you
find/buy a new costume. While this may be (and has been) a
disappointment to some, Marvel is rather protective of their
licensing, and having Spider-man or Hulk wear a hodgepodge of
mismatched jackets and leggings would both look odd and poorly
reflect that licensing. Every hero has a number of different
attainable costumes, which brings us to an important point.
What good is playing your favorite
hero if you have nothing to do? Marvel Heroes has an original story
penned by comic scribe Brian Michael Bendis. Introduced by a half
CGI/half animated intro video (which is awesome), the story is mostly
told by NPC dialogue and interspersed voice-acted motion comics.
More story content will be added in the future. Most recently, a
future Asgard story was announced, and all future
additions of such variety will be, like the game itself, free to
players. (Guardians fans, I would not be surprised to see something
next summer). As it stands, you will finish the storyline proper
about thirty-five levels before the current max level. Once there,
you run cosmically enhanced version of previous levels and special
group maps, to earn experience, better loot, and, possibly, special
items like costumes. Each hero levels separately, so once you get
one hero to endgame, you play through with another (and you'll have
at least a couple others) for a somewhat different experience, as
the heroes play differently and the maps are somewhat randomized, to
an extent.
In the graphics department, I think
Marvel Heroes looks great. It probably is not top-of-the-line
compared to some current PC games, but it captures the Marvel style
well, the environments look nice and all of the heroes, in my
opinion, look great. In the audio, the sound effects and music are
well done, but the star here is the voice acting. Aside from the
various story scenes, each hero has his own distinct voice and he or
she will quip to other heroes, to enemies, to bosses, after
cutscenes, etc.
If you are not a fan of the loot and
experience grind that often accompanies ARPG endgame, you may become
a little bored at endgame in Marvel Heroes waiting for new content.
There are social elements to this game, though. Marvel Heroes'
version of guilds, called supergroups, are a great way to find people
to group for instances or simply for chatting. The MMO element also
means that in the hub areas and in the public combat zones, you will
be running around with other players. Don't worry, on an enemy kill,
all loot is instanced. That is, loot drops that is just for each
player involved in the fight. No one can see what dropped for you,
and no one can take what dropped for you. There is also instanced
PvP, if that is your interest. Still much to be developed for that,
but it might be worth checking out.
Marvel Heroes is not a perfect game.
It had major issues at launch, it still has issues now. I must point
out, though, that Gazillion has been respectfully quick at improving
and fixing many such issues. In my numerous years of playing MMO's,
theirs has been one of the most involved and responsive development
teams I have ever seen. This is a game with real potential, and it
is free to try and free to play, so why just take my word for it. Go
to marvelheroes.com, create an account, download, and try it.
Overall, I will give it a 8.5 out of 10 considering both its current
state and its potential future.
(Note: If you are a fan of Rocket
Raccoon, and, reading this article at this site that is a good
chance, feel free to skew that upwards a bit. Having had major
expectations for his implementation, I was actually very impressed at
how spot on Rocket's model, powers, and even voice, done by the
amazing Steve “Wolverine” Blum, were. Marvel Heroes is, solidly, Raccoonatic-Approved!)
<--- Closer view of Rocket and, yes, Groot (who he gets as a summon power at level 30)
<--- Closer view of Rocket and, yes, Groot (who he gets as a summon power at level 30)
boooo
ReplyDeleteYay! Theres Nova in this game.
ReplyDeleteGreat review! Kind of makes me wish I was good at video games.
ReplyDelete